Yes, a feral tiefling can have wings. The Feral trait is compatible with the Winged trait, Devil's Tongue trait, or the Hellfire trait. The Winged trait, Devil's Tongue trait, or the Hellfire trait replaces the Infernal Legacy trait.
Yes, a tiefling can have two human parents 1-4 Both parents were humans, their infernal heritage dormant until you came along. 5-6 One parent was a tiefling and the other was a human. 7 One parent was a tiefling and the other was a devil. 8 One parent was a human and the other was a devil.
No, they won't grow back without magical assistance. In nature, damaged horns may or may not regrow based on the extent of damage done to them and the type of horn. ... The depictions of tiefling horns in official artwork seem most like true horns in the style of bovine animals.
It's perfectly possible to have a noble tiefling family either in a nation that is majority tiefling or a very accepting tolerant one. A tiefling could also come from a family of nobles who are no longer considered noble.
Tieflings have Fire Resistance 5, so as long as a source of fire damage can only do 5 or less damage to them in a single instance, they are functionally immune to that fire - it cannot do them any damage.
The Handbook refers to a "pact struck generations ago." So they're just twisted humans, and would have human biology except for things like their horns and tails. (Both of which are actually found in people who have certain disorders, so that just underscores the point.) Generally warm blooded.
Some choose to live up to the wicked stereotype, but others are virtuous. Most are simply very aware of how people respond to them. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation.
Life expectancy. Tieflings mature at the same rate as humans, and tend to live approximately the same number of years, commonly a few years longer. A few tieflings live as long as 150 years.
These tieflings often had their own physical characteristics that set them apart. Tieflings sired by Beshaba, for instance, often had antlers instead of horns and pale, white hair.
In both editions, the sources support the view that the tiefling's tail is non-prehensile, and able to lift no more than its own weight. It's closest to a cat's tail in terms of ability: it can lift, display emotion, and knock things off shelves, but not grasp, pick up, attack, or convey any real amount of force.
Tieflings can be almost any color, but are typically red and whatnot. Black is rather common. Heck I've seen light blue, white, and even pink ones.
Tiefling eye and hair color varies across the same spectrum as human hair and eye color. ... Some common manifestations of this taint include reddish hued skin, horns on the forehead, pronounced incisors, a forked tail, or eyes that constantly glow with a malignant light.
Tieflings are also rare, except for one nation where every third human child is born a Tiefling.
Age: Humans reach Adulthood in their late teens and live less than a century. Alignment: Humans tend toward no particular Alignment. The best and the worst are found among them. Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall.
Dragonborn Traits Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and Development of a 10-year-old human child by the age of 3, and reach Adulthood by 15. They live to be around 80.
stout halfling
Elves
750 years old
about 180 years
An Elf Druid with timeless body might live nearly 7,000 years! In 5E at 18th level Druids get Timeless Body, they age 1 year for every 10 that pass. Elves can live up to 750 years in 5E. Since no elf is born an 18th level druid they have to spend some of their life reaching 18th level.
Druids have a taboo against wearing metal armor and wielding a metal shield. ... The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren't the worked metal that is associated with civilization. Druids don't lack the ability to wear metal armor. They choose not to wear it.
For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination.
Druids can only turn into Beasts, natural creatures. They cannot turn into dragons, monstrosities and other things.
Humanity
Polymorph can't turn creatures into dragons, only beasts This spell transforms a creature with at least 1 hit point that you can see within range into a new form. ... Anything else (dragon, fiend, aberration, fey, etc.) is not allowed.
In D&D 5e, there is no way to play a dragon based on the rules in the books. 5e only allows play of specific races, and has no rules for playing anything else.