Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve Software as part of the game bundle The Orange Box. It was first released for Microsoft Windows and Xbox 360 on October 10, 2007. A PlayStation 3 version then followed on November 22, 2007. Following suit, it was released as a standalone title on April 9, 2008, and on June 10, 2010, Team Fortress 2 was released for macOS. The PC and macOS versions of Team Fortress 2 adopted a "Free to Play" model on June 23, 2011, with all revenue being generated from microtransactions in the in-game Store. After several months of closed beta, Team Fortress 2 was finally released for Linux operating systems on February 14, 2013.
A beta for Team Fortress 2 was released via Steam on September 17, 2007, for customers who pre-purchased The Orange Box and for those who activated their "Black Box" coupon, which was included with ATI HD 2900XT Graphics cards. In addition to The Orange Box customers, LAN gaming centers using the 'Steam for Cafe' system had the game installed and ready to play.
Dare you miss your target, and you will be left with only your knife and your bravery. If you succeed in slashing your opponents to submission, you will also earn your bullet back. If you manage to backstab or headshot them, your next shot will be greatly improved with the power to pierce through multiple players! You can reserve these piercing charges for as long as you'd like, but don't get too cocky... or else you may not live long enough to use it!
Walker revealed in March 2007 that Valve had quietly built "probably three to four different games" before settling on their final design. Due to the game's lengthy development cycle it was often mentioned alongside Duke Nukem Forever, another long-anticipated game that went through many years of protracted development and engine changes before being released.
Walker and Cook were heavily influenced by their three-month contractual stint at Valve and began working full-time on their design, which was undergoing rapid metamorphosis. Team Fortress 2 was to be a modern war game, with a command hierarchy including a commander, with a bird's-eye view of the battlefield; parachute drops over enemy territory; networked voice communication; and numerous other innovations.
If you wish to support the event there is an ongoing fundraiser where you can donate money or purchase a range of items; money raised goes towards the production, prize pool, and supporting the North American team, Ascent.NA, attending to represent their region.
If you bought Fight Songs somewhere else, or even if you didn’t buy Fight Songs, or even if you stole Fight Songs, or did any of those things and then later sold Fight Songs, or bought a recording studio out of spite and recorded a competing version of Fight Songs… look, you’re not on trial here. Download all three songs for free and we’ll forget the whole thing ever happened.
Unsurprisingly, everyone loves the seal - which goes by many names (Silvia is her real name, accoing to the map's lead designer), and has inspired memes, fanart and endless social media discussion. In response to its popularity, the devs behind Selbyen are now planning to donate a portion of profits from the map to the Skegness seal sanctuary. So everybody wins: Valve, players and seals.
The art style of the game was inspired by J. C. Leyendecker, as well as Dean Cornwell and Norman Rockwell. Their distinctive styles of sharp silhouettes and shading to draw attention to specific details were adapted to make the models distinct, with a focus on making the characters' team, class, and current weapon easily identifiable. Silhouettes and animation are used to make the class of a character apparent even at range, and a color scheme that draws attention to the chest area brings focus to the selected weapon.
We are honoring Rick during the month of May with an in-game Soldier statue that will play some of Rick’s signature lines. He will be missed by the Team Fortress dev team and community, and remembered for the indelible character he helped bring to life for so many years.
Maps are designed with a neutral space between two bases. They are archetypal spy fortresses but disguised as inconspicuous buildings to give plausibility to their close proximities. The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures, which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look. The bases are designed to let players immediately know where they are. The RED base uses warm colors, natural materials, and angular shapes, while the BLU base uses cool colors, industrial materials, and orthogonal shapes.
Does your team have what it takes?! Sign-ups for the tournament can be found here. Team captains should also join the Discord server, where they'll receive instructions on when to play as well as who they'll be competing against.
Since the April 29, 2008 Patch, also known as the Gold Rush Update, the Loadout menu was introduced. This menu allowed the player to change their weapons and, with the introduction of cosmetic items in the Sniper vs. Spy Update, their cosmetic items (previously referred to as hats and miscellaneous items, or miscs) to change the appearance of their class.
Interested in making your own custom MvM content? New submissions are already open for the next event! Check out the guide for MvM content creation or join the Moonlight MvM Discord for more information. All contributors will earn a special in-game creator medal!
And it doesn't stop there as the famous hugs.tf medals are back to be claimed! Any donations of at least £10 GBP or more will receive an in-game medal reward, with different medals offered for higher donations.
When the infamous Half-Life 2 source tree was leaked in late 2003, two Team Fortress 2 models were included along with the Team Fortress 2 source code – which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier. The code was interpreted by fans as making references to parts of the Half-Life backstory; however, the two leaked player models did not resemble any known style from the Half-Life series, leading many to think it was meant for Team Fortress 2.
Team Fortress 2 was very well received by critics and consumers alike. Charles Onyett of IGN awarded Team Fortress 2 an 8.9/10 praising the quirky graphics and fun atmosphere, but criticizing the lack of extra content, like bots, as well as the removal of class-specific Grenades which were one of the defining features of the original Team Fortress. By contrast, PC Gamer UK praised Team Fortress 2 for removing the Grenade, continuing to compliment Valve Software for the unique nature of each of the game's characters. Despite some mild criticism over map navigation and the Medic class, PC Gamer UK awarded the game 94%. X-Play awarded The Orange Box with its highest rating (5/5) with nothing but good things to say about Team Fortress 2. Review aggregation site Metacritic ranks Team Fortress 2 as having received "universal acclaim", with an average critic review of 92%, based on 12 reviews by game critic sites, and a 9.6/10 rating based on user ratings. As of January 21, 2008, The Orange Box has a GameRankings score of 96.2% on the Xbox 360, making it tied for the highest ranked Xbox 360 game and a score of 96.2% on the PC.
Listen up, you sorry excuses for mercenaries! AsiaFortress is storming back into action, and this time, they're unleashing the mightiest invite season finals you've ever seen! Asia's elite teams are locking horns, all hungry for victory and a whopping $800 USD prize pool. That's right, cold hard cash!
The last few Team Fortress summer events have only been item updates. But this year, we're planning on shipping a full-on holiday-sized update — with items, maps, taunts, unusual effects, war paints, and other community-contributed fixes for the game! Which means we need Steam Workshop content! YOUR Steam Workshop content!