Clerics got Wrathful Smite added to their list. So I have a cleric that also has booming blade from Mage Initiate. He's a Tempest Cleric so i took the feat to get this spell since it works very well thematically. Wrathful Smite is a Bonus Action, so I cast it (level 1 spell).
If you're asking "According to the rules, does Wrathful Smite do more damage if you use a higher level spell slot?" the answer is no, it always does 1d6 damage.
However, your player is right about the Divine Smite combo because while thunderous smite is a spell that is cast using a bonus action before you attack, Divine Smite is not a spell and does not require a bonus action it is a class feature that requires no action and is used after you hit with an attack.
As you've stated, the are no lingering effects that require concentration. But there is a reason for having the concentration mechanic: you might not hit. Extending the concentration allows you to still be able to utilize when you do hit a creature.
The smite spells all cause the next weapon attack that hits to do additional damage (and all of them except banishing smite and branding smite specify "melee weapon attack") - but they all have an additional effect beyond damage that lasts for the duration of the spell, which is a significant part of why they all have ...
Short Answer: Yes. You can perform Smites with unarmed attacks and they count as melee weapon attacks, but unarmed strikes are not melee weapons.
Raging only prevents you from casting spells or concentrating on them, so basically any feature that isn't using the Cast a Spell Action, is usable while Raging. This would include Smite. You wouldn't be able to use the spells like Branding Smite, but the actual Smite ability is fair game.
The paladins are OP because of divine smite and how it can be used in combination with minmaxxing builds and player agency to make a spotlight stealing nova-damage build.
Yes, a paladin can lie. Being under the code does not put a permanent Zone of Truth on them.
Yeah, paladins can smite as many times as they hit if they have the spell slots.
Anything outside of that is a modifier of the damage. If your paladin decides to cast Branding Strike before hand, (2d6 radiant on his next strike), this is a modifier of your damage, and is not doubled on a critical strike. Under my DM's current ruling, the Divine smite would not double it's damage on a crit.
Well, no. You can only expend one spell slot per attack, and you can't count on criticals happening, so if you wait until you crit to burn smites, you'll end up missing opportunites where you should be smiting.
Eldritch Smite caps at 6d8 force damage, or 12d8 on a critical hit.
Divine Smite can be declared at any point prior to rolling the damage dice, and ALL dice rolled for a given attack are doubled (edit: IF it's a critical hit).
Improved Divine Smite Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an Attack, you add this damage to the extra damage of your Divine Smite.
Sneak Attack Yes, it is part of the attack. Any dice that are part of an attack's damage are rolled again on a crit.
Hexblade Paladins are also really good since they get to recover 5th level spell slots every short rest so you can divine smite a lot more. TL;DR: other than "1 spell slot per attack" and "max 5d8 damage or 6d8 versus undead/fiends per use of divine smite" there are no limits.
Yes. You can trigger both Sneak Attack and Divine Smite on a booming blade attack. Booming blade says: As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range.
Yes, you roll twice as many damage dice for the spell on a crit. ... When you get a critical hit with a spell attack, you roll all damage dice twice. So a critical hit with the cantrip Fire Bolt would deal 2d10 damage instead of 1d10. A critical hit with the 1st-level spell Chromatic Orb would do 6d8 damage instead of 3d8.
You can't counterspell divine smite. It is not a spell even though it expends a spell slot. It is not cast. One thing to keep in mind though is that when using counterspell you also have to SEE the spell being cast and be within 60'.
at any point during the casting attempt. So a ritual that requires 24 hrs to cast, can be counterspelled at the first verbalization or first somatic motion… or it can be countered as late as during the last combat round before completion. The books are not explicit on this.
1 Answer. Once it has come into effect, an antimagic field can't be dispelled using dispel magic, per its own rules. Those rules don't apply to counterspelling though, as counterspells aren't targetting an existing field, they're preventing the spell from ever coming into effect.
Eldritch Smite works with warlock spell slots only—the ones you get from Pact Magic.
Other things to remember: You can divine smite once per attack, but can only eldritch smite once per turn. Also divine smite can use any spell slot, but eldritch smite requires using warlock slots. Also, paladin's extra attack and warlock's thirsting blade do not stack.
Shrink item a concrete cone big enough for you to hide inside it. Wear it on your head as a hat. When you enter an antimagic field, the cone will enlarge back to normal size and drop down around you, blocking line of effect and allowing you to contingency-teleport away.
Usually, an antimagic field has a source of some kind (a beholder's central eye, a magic item, the spell of the same name), and eliminating that source should work. But in the absence of that, there is no consistent way to eliminate the field.